J.U.M.P ALPHA 09
- Brand new 10 levels
- Two differents way to finish the game
- The world is more maze like, allowing you to reenter already visited levels
- Added keys and doors
- Fix some bugs with ingame menu
J.U.M.P ALPHA 08
- New visual ambiance
- Add layered fog on groune
- Make platforms more visibles
J.U.M.P ALPHA 07
- Touching the ground will make you explode
- Change the visual of floors
- Fix bug when rewinding on moving platforms
- Change intro splash screen colors to match Springy colors
J.U.M.P ALPHA 06
- Moving platforms start at the same place, no matter when player skipped the introduction
- Camera look down automatically only when the vertical velocity is downward
- Double jump can occurs at least 0.1 second after a jump to prevent super high jumping
J.U.M.P ALPHA 05
- Add a little fairy light to help guide the player to the doors. Might not be the best path
- Make the player automatically align with the fairy light after 2 seconds without input
- Rename tutorial levels
J.U.M.P ALPHA 04
- Add a 'rewind' or 'back in time' feature. (left shift by default or B button). Only the player and moving platforms are rewinded. The timer and any bonuses picked up will not respawn. Might be a good mechanism for puzzle in future versions
J.U.M.P ALPHA 03
Based on reddit feedback
- add jump and double jump feature.
- Make the 'skip' level presentation visible
- Make the score screen skippable